pokemon
Not to be confused with Affection, a mechanic in the Generation VI and Generation VII core games similarly centered around a Pokémon's bond with its trainer.
 and  hugging each other as seen in , an example of the important bonding and affection between Pokémon Trainers and their Pokémon in the franchise.

Goh and his Cinderance hugging each other as seen in Pokémon the Series, an example of the important bonding and affection between Pokémon Trainers and their Pokémon in the franchise.

Friendship (also known as Happiness) is a mechanic of measuring how attached a Pokémon is to its Pokémon Trainer and is an essential theme of the overall franchise.

Description

Friendship is how much an individual Pokémon likes its Trainer. It can be gained by taking good care of them, such as keeping them in the player's party, walking a certain amount of steps, gaining levels by winning battles, grooming, using certain items and healing the Pokémon. The higher the friendship, the more the Pokémon likes the Trainer and in some cases, earn bonuses to gain an advantage during battles. Friendship can decrease if they faint often or using bitter herbal medicines. Certain Pokémon also only evolve when they gain a close bond with their Trainers. All Pokémon throughout every generation, no matter their own disposition, can reach high friendship (although strong Pokémon, Legendary and Mythical Pokémon, and, for unknown reasons, Buneary, are more difficult to befriend).

If a high-level Pokémon has the highest friendship level with a trainer, but was obtained via trading, it will still not listen to the trainer if the player does not have the respective number of Gym Badges. Therefore, friendship does not affect obedience.

In the main games, friendship is often showcased only through first partner Pokémon in a few titles (though direct affection is very rare), but in other media within the franchise (anime, manga, etc.), the affection between Trainers and Pokémon is shown much more prominently, as the animation shows the specific interactions between the Pokémon and its trainer.

Pokémon that evolve through friendship

Name Conditions Evolve to
Golbat 0042 None Crobat 0169
Alolan Meowth 0052A Alolan Persian 0053A
Chansey 0113 Blissey 0242
Pichu 0172 Pikachu 0025
Cleffa 0173 Clefairy 0035
Igglybuff 0174 Jigglypuff 0039
Togepi 0175 Togetic 0176
Azurill 0298 Marill 0183
Buneary 0427 Lopunny 0428
Munchlax 0446 Snorlax 0143
Woobat 0527 Swoobat 0528
Swadloon 0541 Leavanny 0542
Type: Null 0772 Silvally 0773
Eevee 0133 at Day Espeon 0196
Budew 0406 Roselia 0315
Riolu 0447 Lucario 0448
Eevee 0133 at Night Umbreon 0197
Chingling 0433 Chimecho 0358

Appearances

Core series

Gameplay screenshot of , where the player can interact with the , the game's  and , to increase friendship and make it grow to love him/her

Gameplay screenshot of Pokémon: Let's Go, Eevee!, where the player can interact with the Partner Eevee, the game's version mascot and first partner Pokémon, to increase friendship and make it grow to love him/her

The friendship mechanic is introduced in Generation I, specifically in Pokémon Yellow Version: Special Pikachu Edition. In this installment for the Game Boy (or Game Boy Color, internationally), where walking Pokémon also makes its first appearance, Pikachu, the first partner Pokémon, can be interacted whenever the player turns around to talk to it. Pikachu will grow to love the player by gradual walking, winning battles frequently, or healing, but if the Pokémon faints frequently or is sent to the PC, the friendship will decrease. Unlike later games, the friendship with Pikachu does not have any effect in battles. Starting in Generation II, friendship applies to all Pokémon, though they can only be determined by talking to a Trainer who can rate the level of friendship of the first in their party, as it is not explicitly shown otherwise. Friendship can determine the power of Return or Frustration. If the Pokémon's friendship is high, it likes its Trainer and the power of Return increases while the power of Frustration decreases. If the Pokémon's friendship is low, it dislikes its Trainer and the power Frustration increases, while the power of Return decreases. Therefore, when in the highest or lowest friendship level, these moves become quite effective, but if the player chooses the incorrect move (using Frustration while at max friendship or vice versa), they will inflict virtually no damage at all even against a very low-leveled Pokémon.

In Pokémon HeartGold Version and Pokémon SoulSilver Version, the aspect of friendship can be viewed by interacting with the Pokémon in front of the party. When friendship is high, Pokémon can show signs of affection towards their respective trainers. Some of these signs can be strong. Capturing a Pokémon with a Luxury Ball, attaching a Soothe Bell to the Pokémon, or giving it Berries that augment Stats are also ways to increase friendship with Pokémon. However, allowing the Pokémon to faint in battle and letting it get injured frequently will decrease its Friendship to the trainer, making the Return attack weaker, but making Frustration stronger, as in the previous Generations.

Friendship can also help certain Pokémon evolve, such as Togepi into Togetic, Golbat into Crobat, or Eevee into three of its evolved forms Espeon, Umbreon or Sylveon. Many Baby Pokémon evolve into their base Pokémon though Friendship. Additionally, in Pokémon Diamond Version and Pokémon Pearl Version and Pokémon Platinum Version, one can check their Pokémon's friendship level with a Pokétch app.

 from  with maximum friendship and giving affection to the player

Partner Pikachu from Pokémon: Let's Go, Pikachu! with maximum friendship and giving affection to the player

Friendship can also help certain Pokémon with their special moves. In Pokémon: Let's Go, Pikachu! and Pokémon: Let's Go, Eevee!, where the mechanic is in much greater focus than in most games, both Partner Pikachu and Eevee require a high level of friendship in order to activate their unique Special Moves: Pika Papow and Veevee Volley, which functions similarly to Return. In addition, exclusively, when high enough, they can be seen giving direct affection to the player by cheerfully rubbing on their face when interacted with, similar to in the anime series. If friendship is particularly low, however, the Partner Pokémon can sometimes be seen visibly unhappy.

A Pokémon's friendship value ranges from 0 to 255 (stored as a single unsigned byte), and since Generation III, each Pokémon has a base friendship value (often 70). This base value applies when a wild Pokémon is caught with most kinds of Poké Balls and in most cases when a Pokémon is traded. As of Generation IX, there are two exceptions for caught or traded Pokémon:

Additionally, a Pokémon hatched from an Egg starts with 100 friendship (Pokémon Brilliant Diamond and Pokémon Shining Pearl)/120 friendship.

Pokemon that evolve from friendship requires its value to reach 220 in Generations II to VII, while Generation VIII onwards requires only 160.

Walking every 255 steps increases the friendship of all Pokémon in the party by 1 if under 100, or 2 if over 100.

From Generation III onward, if a Pokémon was caught in a Luxury Ball, any increase to its friendship is boosted by 1.

Activities and events that increase a Pokémon friendship are more effective in the exact location where that Pokémon was first caught, known as Met Location. This effect exists in Pokémon Crystal Version, Generation III, and all games from Generation V onward.

In Crystal, a Pokémon leveled up at its met location will gain twice as much friendship. However, only Pokémon caught in this Generation II installment record a met location, and Pokémon traded to a Generation I game have this data permanently erased. Therefore, caution should be exercised. In Generation III onward (except in Generation IV), if a Pokémon is currently at its met location, any increase to its friendship is boosted by 1. This does not apply in Pokémon XD: Gale of Darkness.

If a Pokémon is holding a Soothe Bell, increases to its friendship are boosted by 50% of the change. In Generation III, the increase is applied to the original change in friendship; in subsequent generations, it applies to the friendship change after including Luxury Ball and met location bonuses.

Certain factors do not increase or decrease friendship:

Anime

The friendship of  and , a prominent theme of the series

The friendship of Ash Ketchum and his Pikachu, a prominent theme of the series

Similarly to the main games, in Pokémon the Series, it is said that Pokémon who have friendly relations with their Trainers perform better in battles. Ash Ketchum believes that friendship with Pokémon will make him stronger and almost invincible. This is explicitly seen with his Pikachu, which they have been virtually inseparable throughout every chapter and season.

However, some Trainers, such as Paul and Cross, have been shown to focus on raw strength alone, disregarding their Pokémon's feelings and well being over the course of the series. In those cases, often the Pokémon grow to dislike them. Most Trainers from villainous teams are also known to have some Pokémon disliking them.

In the case of Greninja, his bond with Ash was so strong that he is able to use the power of Bond Phenomenon to activate Ash-Greninja mode, which may be able to surpass even Mega Evolution.

 and  hugging each other

Serena and her Pancham hugging each other

Throughout various episodes, usually after evolving, achieving a big accomplishment such as winning tournaments, or, defeating Team Rocket, many Trainers can be seen sharing affection with their Pokémon, sometimes Gym Leaders, the Elite Four, or even Pokémon Champions. Sometimes, Pokémon can be seen making strong friendships with other species.

Trivia

, , and  each wearing Arc Suits, a sign of achieving extreme bondage with their Partner Pokémon

Steven, Lance, and Cynthia each wearing Arc Suits, a sign of achieving extreme bondage with their Partner Pokémon

Gallery